To see Corocina complain always about form and strong riders make me thinks again about the choice we have to train riders. I think we are too much limited with classics, climbers, sprinters actually : we can buy a 66 sprint with 74 flat but if we want to start with 68 or 69 sprint we can't have more than 59 flat, we can buy 56-74 but if we want to start with 57 mountain can't have more than 56 flat, etc, it restricted some possibilities, too much possibilities, and finally it isn't really logic. So I ask there is a reason to keep this restrictions ? I made some simulations on excel, I don't think it is a problem to change that :
SImulation 1 :
Mountain Flat Downhill Time Trial Sprint (Cobbles) Total Potential
73 56 79 56 59 63,8 323
72 57 79 58 59 64,5 325
71 58 79 60 59 65,2 327
70 59 79 63 60 65,9 331
69 60 79 66 60 66,6 334
68 61 79 69 60 67,3 337
67 62 79 72 61 68 341
66 63 79 72 61 68,7 341
65 64 79 72 61 69,4 341
64 65 79 72 62 70,1 342
63 66 79 72 62 70,8 342
62 67 79 72 63 71,5 343
61 68 79 72 63 72,2 343
60 69 79 73 64 72,9 345
59 70 79 74 64 73,6 346
58 71 79 75 65 74,3 348
57 72 79 76 65 75 349
56 74 79 77 66 76,4 352
55 72 79 74 69 75 349
54 70 79 71 72 73,6 346
53 68 79 68 75 72,2 343
52 65 79 65 78 70,1 339
51 62 79 62 80 68 334
50 59 79 59 82 65,9 329
Simulation 2 :
Mountain Flat Downhill Time Trial Sprint (Cobbles) Total Potential
73 56 79 56 59 63,8 323
72 56 79 58 59 63,8 324
71 56 79 60 59 63,8 325
70 56 79 63 59 63,8 327
69 56 79 66 59 63,8 329
68 56 79 69 59 63,8 331
67 56 79 72 59 63,8 333
66 58 79 72 60 65,9 335
65 60 79 72 60 67,3 336
64 62 79 73 61 68,7 339
63 64 79 73 61 70,1 340
62 66 79 73 62 71,5 342
61 68 79 74 62 72,9 344
60 70 79 74 63 73,6 346
59 71 79 75 63 74,3 347
58 72 79 75 64 75 348
57 73 79 76 65 75,7 350
56 74 79 77 66 76,4 352
55 72 79 74 69 75 349
54 70 79 71 72 73,6 346
53 68 79 68 75 72,2 343
52 65 79 65 78 70,1 339
51 62 79 62 80 68 334
50 59 79 59 82 65,9 329
Young riders skills
Moderator: systemmods
- Pokemon Club
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- Joined: Mon Oct 17, 2011 1:37 pm
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Re: Young riders skills
In the same mind but better imo:
1: use a number wich could be something like the potential of a young rider. This number will be the addition of all stats (berg-flat-down-TT and sprint) exemple: 300
2:and let hazard choose how share this number between the differents stats
2:let the min/max limits for each stats (46->73 berg; 46->74 flat; 46->79down; 46->77TT; 43->82sprint)
3: we could have only 3-4riders/months with max potential (300) others could start with less (290 for exemple and less for small riders of course)
4: let's the hazard choose for reg/cobble stats for each riders
We could have riders with 73-74-50-53-50 for exemple.
1: use a number wich could be something like the potential of a young rider. This number will be the addition of all stats (berg-flat-down-TT and sprint) exemple: 300
2:and let hazard choose how share this number between the differents stats
2:let the min/max limits for each stats (46->73 berg; 46->74 flat; 46->79down; 46->77TT; 43->82sprint)
3: we could have only 3-4riders/months with max potential (300) others could start with less (290 for exemple and less for small riders of course)
4: let's the hazard choose for reg/cobble stats for each riders
We could have riders with 73-74-50-53-50 for exemple.
- Coroncina2
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Re: Young riders skills
Sèèm my complain start to work and somèonè try to thinks diffèrènt.
I proposè to changè thè systèm:
thè % will bè no morè thè "luck" to train but points.
For èxaplè
At 21y train flat with 95% 90% 85% 80% = 350% = 3 trains +50% to usè nèxt months in flat.
I start to thinks you want to keep a variable under control to be given to the teams that you like.
But changè start skills not changè importancè of the lucky in train.Pokemon Club wrote: To see Corocina complain always about form and strong riders make me thinks again about the choice we have to train riders.
I proposè to changè thè systèm:
thè % will bè no morè thè "luck" to train but points.
For èxaplè
At 21y train flat with 95% 90% 85% 80% = 350% = 3 trains +50% to usè nèxt months in flat.
I start to thinks you want to keep a variable under control to be given to the teams that you like.
Mens sana in corpore sano
- Pokemon Club
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- Joined: Mon Oct 17, 2011 1:37 pm
- Contact:
Re: Young riders skills
If some have lucky training let's them to have lucky training, % are the same for all.Coroncina2 wrote:Sèèm my complain start to work and somèonè try to thinks diffèrènt.
But changè start skills not changè importancè of the lucky in train.Pokemon Club wrote: To see Corocina complain always about form and strong riders make me thinks again about the choice we have to train riders.
I proposè to changè thè systèm:
thè % will bè no morè thè "luck" to train but points.
For èxaplè
At 21y train flat with 95% 90% 85% 80% = 350% = 3 trains +50% to usè nèxt months in flat.
I start to thinks you want to keep a variable under control to be given to the teams that you like.
Anyway with more variation about riders from the start, the % aren't the same between 2 riders to reach the same goal. You want a classic. Take a 61-68 and a 56-74. Maybe the 61-68 will have better % than the 56-74
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- Joined: Fri Aug 21, 2015 11:03 pm
- Contact:
Re: Young riders skills
I like the first simulation, something new and probably not that hard to implement.Pokemon Club wrote:To see Corocina complain always about form and strong riders make me thinks again about the choice we have to train riders. I think we are too much limited with classics, climbers, sprinters actually : we can buy a 66 sprint with 74 flat but if we want to start with 68 or 69 sprint we can't have more than 59 flat, we can buy 56-74 but if we want to start with 57 mountain can't have more than 56 flat, etc, it restricted some possibilities, too much possibilities, and finally it isn't really logic. So I ask there is a reason to keep this restrictions ? I made some simulations on excel, I don't think it is a problem to change that :
SImulation 1 :
Mountain Flat Downhill Time Trial Sprint (Cobbles) Total Potential
73 56 79 56 59 63,8 323
72 57 79 58 59 64,5 325
71 58 79 60 59 65,2 327
70 59 79 63 60 65,9 331
69 60 79 66 60 66,6 334
68 61 79 69 60 67,3 337
67 62 79 72 61 68 341
66 63 79 72 61 68,7 341
65 64 79 72 61 69,4 341
64 65 79 72 62 70,1 342
63 66 79 72 62 70,8 342
62 67 79 72 63 71,5 343
61 68 79 72 63 72,2 343
60 69 79 73 64 72,9 345
59 70 79 74 64 73,6 346
58 71 79 75 65 74,3 348
57 72 79 76 65 75 349
56 74 79 77 66 76,4 352
55 72 79 74 69 75 349
54 70 79 71 72 73,6 346
53 68 79 68 75 72,2 343
52 65 79 65 78 70,1 339
51 62 79 62 80 68 334
50 59 79 59 82 65,9 329
Simulation 2 :
Mountain Flat Downhill Time Trial Sprint (Cobbles) Total Potential
73 56 79 56 59 63,8 323
72 56 79 58 59 63,8 324
71 56 79 60 59 63,8 325
70 56 79 63 59 63,8 327
69 56 79 66 59 63,8 329
68 56 79 69 59 63,8 331
67 56 79 72 59 63,8 333
66 58 79 72 60 65,9 335
65 60 79 72 60 67,3 336
64 62 79 73 61 68,7 339
63 64 79 73 61 70,1 340
62 66 79 73 62 71,5 342
61 68 79 74 62 72,9 344
60 70 79 74 63 73,6 346
59 71 79 75 63 74,3 347
58 72 79 75 64 75 348
57 73 79 76 65 75,7 350
56 74 79 77 66 76,4 352
55 72 79 74 69 75 349
54 70 79 71 72 73,6 346
53 68 79 68 75 72,2 343
52 65 79 65 78 70,1 339
51 62 79 62 80 68 334
50 59 79 59 82 65,9 329
Harder too implement and I personnally think there are some details missing.NicoVanarlo wrote:In the same mind but better imo:
1: use a number wich could be something like the potential of a young rider. This number will be the addition of all stats (berg-flat-down-TT and sprint) exemple: 300
2:and let hazard choose how share this number between the differents stats
2:let the min/max limits for each stats (46->73 berg; 46->74 flat; 46->79down; 46->77TT; 43->82sprint)
3: we could have only 3-4riders/months with max potential (300) others could start with less (290 for exemple and less for small riders of course)
4: let's the hazard choose for reg/cobble stats for each riders
We could have riders with 73-74-50-53-50 for exemple.
By example: I can't imagine a 74 flat just having 55 cobbles.
An solution for this is having for each flat stat a cobble minimum and maximum.
Don't think there needs to be something similar for the regeneration stat.
But might be a nice refreshment.
Now before posting my idea, what do the other guys think about the current young rider skills?, is there need for an change? what do you like to see changed?
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