Even though we have countless sprint threads, I open a new one, hoping to get something going to get a better system than what we have now. As far as I know Luques is working on some general no flash version, he said it would be ready for the offseason.. .so that's soon. No idea if he's on schedule or not, but once that's done, implemented than debugged (unless he's a genius and manages it bugless in the first attempt) he has time for new stuff. And IMO, the sprint is the most urgent part of the game needing attention.
Right now I see 3 main problems with the sprint:
1) It's bad.
2) The programmers for reason I'll never understand seem to kind of like it. First Buhmann liked it, ok in his case I understand why, he has no clue about sprinting...But Luques? Each time I criticize the sprint (between 3-8 times a day) he asks what was so bad about the sprint in race xyz? He seems to like it, maybe I'm wrong...
3) Nobody really has any idea how to make a better sprint system. Including me. So let's do what always worked best for improvements, throw ideas out there, maybe in the end something usable comes out of it.
The sprint now: Short (ok, probably around an average length novel I fear...) background story, general, personal, historical.
In a way the "new" sprint system was set up to fail from the start. The reason. The managers most pushing for it were the sprinter teams (if I remember correctly, not always guaranteed), and their goals were completely different from Buhmann's goal. And somehow both sides didn't seem to realize that until the whole thing was implemented. The sprinters wanted a system that favored them more, somehow they felt that the winning ratio they had was too low (I disagreed) and too often parasites or other morally reprehensible people won. Buhmann was anti-sprint anyway, so he wanted a more fun system and one that if anything made the sprint more "open". So less pro high skill riders. In the end we got what we have now, and we lost almost all of the historical sprinter teams, I think Brio might be the only survivor, and he was never involved in the development etc. The old system while not perfect, in the end was better for sprinter than the new one. And in my opinion actually it simply was a better system. Less "fun", but better. More realistic in both result and the way the result came to be.
The new system wsa just frustrating when it was introduced. At the time I had a good sprinter, Creek, 95 top, probably a bit less when the system was introduced, and it was just shit riding with him. Even wins weren't fun, even wins were frustrating. Losses too, the whole sprint just seemed idiotic. You have only the sprinter and a good flat team? Top sprinter, do it alone! TEams with trains escape nonstop, more than before (maybe more than now too, can't really say since I'm out of the sprint business) and if they don't and help, or you alone get the sprint, you're then being fucked by tricksprints. Because of course there is nothing worse than being beaten by the guy in your wheel, better arrive 5th and 8th but the guy in your wheel is 3rd, than 2nd and 6th, and the guy in your wheel wins. Ok, 2 man train, 87-95, wooow, he has a train, do it alone. 80-91-92, no chance!! Ok, bring a full train, 77-87-95, do it alone, you're unbeatable! (Which is actually kind of true, with that train in most groups it was a win, if there is a sprint) I even won MSR with Ghazali, 86-88 sprint at the time I guess. And a ridiculous win in a ridiculous unrealistic idiotic sprint, it's not even fun to win like that. He started way back, did some backwheel jumping, went early and won, don't remember details, but probably the guys that should have won were engaged in some "not from my backwheel" antics. FRUSTRATING SHIT.
Ok ok, less personal, introduction over: Let's get to some more criticism:
A not very wise user (Team FL) once the following very wise words: The sprint is like a minigame in the game, but one that doesn't really fit the rest of the game. I fully agree.
A much wiser user (Radunion) said very wise things, I read thme in September when I wanted to open this thread, unfortunately I have mostly forgottten what he said. But it was wise. Mmh...
Something about:
- Accelaration!
- Intelligent riders!
Ah, I go check!
Ok, a point about flat riders early in the train that should be stronger than sprinters. No opinion on that one right now.
Then intelligent riders: You stay on the guy you are in any case. But you can follow another one, you change wheel only if that guy passes you.
- Acceleration: Not only position, but also acceleration should be a factor. Speed. Acceleration costs time and energy. A rider that leaves the slipstream gets a speed bonus. The further back you are in a train, the higher your endspeed should be. So your win chances increase. But the best chances still in a train.
Since I myself don't really understand my translation, here the original:
And another user said a short while ago: IT takes so long. I think that was Gipfelstürmer who came back after a few years break, his first experience with this system. And yes, it takes very long, we all just got used to it, but actually 10 minutes for this minigame? Too long.- das Mitgehen bei Fahrern die hinter einem liegen sollte verbessert werden. Das könnte man so machen, dass ein Fahrer solange am alten (nicht mehr eingestellten) Hinterrad bleibt solange der eingestellte Fahrer hinter ihm fährt. Erst wenn der andere vorbei fährt wechselt er das Hinterrad. Das verhindert zum einen, das man den eigenen Zug abreißen lässt, zum anderen erhöht es die taktischen Möglichkeiten. Will man einen Fahrer aus dem Zug entfernen kann man das immer noch mit Sprinten "nein" machen, dann fällt er aber sehr schnell zurück.
- Realismus, Beschleunigung, zu großer Vorteil der Position. ...
Jetzt fängt es an kompliziert zu werden, weil ich die Sprintphysik an sich ändern will. Ein Fahrer soll. neben der Eigenschaft Position noch eine Eigenschaft Geschwindigkeit bekommen. Beschleunigen kostet Zeit und Kraft. Zudem bekommt ein Fahrer der aus dem Windschatten hinausgeht (umschalten von mitgehen auf Sprinten) einen kleinen Geschwindigkeitsbonus (er beschleunigt aus dem Windschatten heraus). Ziel ist es das die Endgeschwindigkeit je höher ist je weiter man hinten im Zug fährt, und damit die Siegchancen besser werden. Die besten hat man aber weiterhin mit einem guten Zug. Schwieriger wird es auch an ein Hinterrad zu wechseln, das den Sprint früh eröffnet und viel schneller an einem vorbeizieht.
Other criticism but not from wise of unwise users, jsut from me, some the same as above:
- It's so negative, so much effort is done to make the guy in your wheel lose, instead of trying the best for yourself.
- It's too energy based, 50 meters in the wind costs shitloads of energy.
- The wind direction is too unimportant. If the energy is that important at least make it more dependent on the wind, where its from
- Acceleration doesn't exist.
- The lane jumping is ridiculous.
- The first setting, the way the first thing you see is not really understandable. Only 3 sprint lines but 5 riders have a message that says sprints from the front but blocked... serious?
Anyway, what I want to say is: THe sprint is bad. Feels free to add stuff... I have more but temporarily forgot and it's too frustrating.
Of course not every sprint turns out bad, some indeed are good. And I realize that making this sprint was a big challenge, I think it's very difficult to make something realistic in 50 meters steps. It would be much easier with a flowing sprint. The problem there is that it penalizes people with bad connections. Old computers. Etc.
Anyway, I would be for a completely new system. If possible a bit shorter timewise ,and more realistic.
Right now the train is only about 2 things, slipstream and position. But of course in reality it has another reason, acceleration. A sprinter doesn't want to have to accelereate from 50 km/h to 70, he wants to start at 60 already. This doesn't really exist at c4f.
Make it less wind/energy dependent somehow. . A guy with 10? less sprint can follow, if the guy in front sprints long enough he'll overtake him too. Which sorry, doesn't happen in reality. The weaker guy would not follow, or if he does he would explode like the strong guy in front. The decisive factor is not just if you're in the wind or not, it's the speed, the pace, if a 95 goes the 85 if he follows at all loses as much energy as the topsprinter. NOt here, if you follow, you save lots of energy.
Trains: At c4f it's trains. In reality there's trains. Then there's the sprinter that has only a "position rider with him", a guy that only tries to deliver him to a good position, behind or near a topsprinter, not do the leadout itself. And there's the single sprinters, like at RSF. The difference is that at RSF you're set in your position, move and you lose energy, in reality the single guy is not in the wind even if he moves. The figure of the sprint is different. It's more like a pyramid, (that's why they usually go to the side, to make it a half pyramid) at RSF it's different lines. Out of the line: Wind, energy fucked.
What to do? I'm not sure...
One kind of idea would be to first change the "definition" you're not putting in helping and following for the sprint anymore, but the different roles. Sprinter for sprinter. Then Leadout 1, leadout 2. Position getter (must be a better term..) More intuitive (our sprints are intuitive after all) really. And then try to build more the pyramid thing. Get one dominant train, all others automatically go near that one. Somebody in the train will get blocked, yes, good, happens.
Maybe start the sprint earlier, that means 2 km from the end. If somebody has a "train setting" with leadout 1-2-sprinter show that at 2 km from the end, not from the side like now, but from above, helicopter camera so to speak. Give the option to go right or left to the manager, chosing the side he wants depending on the wind. To minimize how others can profit from you (being in the wind still should count a bit, but less) If nobody has that 3 man setting, show nothing. And continue to last km. If somebody or several teams have that setting, show 1500 after 1 minute, see how it develops. Weaker trains can adjust and dump their nr 1 leadout, number 2 just going to the right or left near the dominant train. Then 1 km the same. Then jump to 500 meters, then 300, you still save 1 minute? or even 2? Ah, some mathematician please. Then from 300 some sort of 50 meter sprint like now, but if possible in pyramid form (before too) The position guys stay til max 250 from the goal btw. Leadout 1 is out at 300 automatically, leadout 2 takes over. And IMO position guy should be calculated on flat strength (or mountain or pavé or downhill depending on terrain). And maybe add races raced, experience should maybe play a role. The young 25 year old 89 flat weaker than the experienced 32 year old 86. Then add acceleration, means calculate speed internally, can be shown too... and once the sprinter goes his speed jumps up, that's acceleration. If that then ocntinues til the goal, even if going at 200 (fairly standard for real sprints), do they keep going faster or do they get slower or pretty much stable? Don't know, maybe somebody does. And of course the acceleration hurts all, not just the guy that goes. Those that follow too, and if they are still on following they might lose a bit of terrain, but gain it back once they start the sprint.
And of course, some anti trick sprint measures built in. If somebody stops sprinting, the guy behind just passes him buy... the guy that stops will have even less chance than now, since he'll be far back and and low speed, making the acceleration more painful.
Something like that... yes, it's not really a workable idea, but maybe somebody finds something useful here and can develop this further or come up with something new.
We could of course just change the existing system, tweak a lot there. Intelligent rider from RAdunion sounds interesting (it helps trains a lot of course) some acceleration in, less energy by wind, once you sprint you can't take it out or you take it out completely (anti trick sprint one) You keep following the wheel of your teammate unless there's a guy ahead of you (intellegent rider and anti trick sprint 2), make it more wind direction dependent,
And of course this right now is all for mass sprints. Group sprints are something different.
Ah, and I'm actually very interested in the view of our new sprinter teams like Trekken or High Flyer, what do they think of the sprint, what's good, what's bad? No change needed, just tweaking, full renewal?