I had an idea which I was reminded of when reading this. I could imagine pretty well that the speed calculation looks a bit like this (if not, please Buhmann correct me):Zauberlehrling wrote:But the danger is, that it's becomming RSF-Mikado, the first who moves looses.... because those who don't make any tempo will go with 1000 power in the finish, those who make some tempo perhaps only with 950. So you'd better make no tempo.
1000 Energy, 75 Flat, x (basic value for the skills, x is speed when only "rolling") :
x + 1,000 * Tempovalue (green, blue, red) = Speed of rider when riding that Tempo
500 Energy, 75 Flat:
x + 0,500 * Tempovalue (green, blue, red) = Speed
Is it correct, that when having half energy the rider´s speed slows down like this? Doesn´t have to be exactly the same, well.
If that was so, to make something happen to make more attacks come earlier like the Boonen´s etc. in reality when riding Ronde van Vlaanderen etc., then maybe we could do a different speed system. Need to show by some graphics:
So look: Y-axis is for speed, X-axis is for energy. So it´s behaviour of speed depending on energy. We have x as a "let just roll"-speed, and the black line the is straightly going down until it reaches zero energy. The red line is what I´d like to have if it doesn´t exist already (don´t know). When the rider is in the high energy levels like 1000, 900, 800 ... then, a rider will have it easy in the first few minutes to ride almost his maximum, since the red line goes down slightly different than the black. But if he reaches the lower energy levels (500, 400, ...) then his performance will go down more immediately.
Opinions, thoughts, ...