Hansa wrote: ↑Mon Jan 27, 2025 2:38 pm
Alkworld wrote: ↑Mon Jan 27, 2025 9:23 am
Radunion wrote: ↑Thu Jan 23, 2025 8:29 am
How hard would it be to set the point system in the editor and ride with real rules for all tours?
The game technically allows that. Different rules can be used for different races (that's now NCs are handled differently from regular races), and the ruleset can even be set in the editor. But some developer needs to create the ruleset beforehand, so they can be used.
Give the possibility to the designer to add a custom one. Or let him chose the standard one.
As a purist, of course I like the idea, but perhaps a discussion is needed.
So far, we've had custom rules only for Grand Tours, without exception. One reason was the developer work required, but I think there are more reasons to have a 'standard' points system. One reason is probably that it is a big ask for designers to also input the points system correctly for every race. We sometimes struggle to find designers for races, and now you would require them to research the points system, too. Researching it for a 3-week-tour is fine. At least it will be used for 21 stages. But researching it for every 3-day stage race? That's a lot of extra work for those few designers. Also, the road book is often published much later than the profiles, sometimes just one or two days before the race starts. So designers would have multiple 'open' projects at the same time and the races would be published even later than now. The profiles might be available a bit earlier (but still subject to change) and also it would only be possible to inscribe very late, which might be annoying especially for stage races. Some teams just ride stage races and they sign up a few days in advance. While it is true that stage races can be designed reasonably quickly thanks to gpx, even today designers do not have enough time to research details of the profile (gradients used for famous climbs, difficulty of cobble sectors, precise circuits etc.). To have a realistic race outcome, those details matter more than the points system and I'd rather have designers research those details than search for the correct points classification.
Then there are also some implications for gameplay. Sometimes real life points are for more riders than in-game, partially because real-life pelotons are bigger than our in-game pelotons. For Grand Tours it mostly works because they are popular and we are careful in calendar planning. But for smaller tours, we sometimes have small fields (less than 10 teams) and for those, the standard points system may actually be better suited.
Last but not least, it sounds like a nice idea for teams with 10 years experience, because you know the game in-and-out. If you are already an expert of the game, a change in the points system is an interesting feature/variation for you. But imagine you are new to the game. Perhaps you hunt the mountains classification, because that's good for newbies. Now every stage race, you have a different system. You need to research the system, adjust your strategy, etc, while you are just learning the game and need to focus on the rider skills, profiles, etc, too. So I fear it might be a bit overwhelming or too 'nerdy' for newbies who are just here for the fun and are not necessarily cycling nerds who know the point system of every real life race by heart.