To do for newcomers (for the Falcor newcomer wave)

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Alkworld
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Re: To do for newcomers (for the Falcor newcomer wave)

Post by Alkworld » Thu Apr 23, 2026 7:03 pm

r FSCL wrote:
Wed Apr 22, 2026 3:11 pm
c4f-react 3.11.3
Latest Updates (2026-04-21)

fixed race edition splits for tours
added group number in calendarrace editions list, single race view and race screen
@Alk can you explane how it work from now?! Maybe nice to know.
nothing new, the split for tours was simply buggy (race on Monday morning was not created)
the other changes are just various display changes to distinguish the different groups per starting time in calendar, in race, etc

Robyklebt
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Re: To do for newcomers (for the Falcor newcomer wave)

Post by Robyklebt » Fri May 01, 2026 11:45 am

Alkworld wrote:
Sun Apr 19, 2026 6:10 pm
Robyklebt wrote:
Thu Apr 16, 2026 2:50 pm
Other topic:
- Keep the D6 market refreshed. No real idea how that one works anymore actually and it's probably already done, but a check showed that max climbers seem to be 78 right now. Unnamed ones. Can't do a thorough check since the filters are not the ones as in flash.
If I understand the code correctly, the TM for active riders in lower divisions works as follows
- every day 300 riders are deleted, randomly distributed over the day
- whenever a rider is deleted, the code checks, if there are less than 1200 riders on the market and fills up again


What should have happened then is the following:
- when a Div 6 team buys 8 riders from the TM, they'll be refilled next time
- when a Div 6 team uses an auto-team, the TM doesn't change
- when a team resets, the riders are thrown on the market (unless they are 34+)

When now suddenly many teams reset and create auto-teams, riders get sold, but none are bought from TM and the market becomes fuller for a while and no riders get created until the number drops below 1200 again. During that time, it might have happened that climbers were sold out.
On this:
The manual says:
New teams in division 7 (until they have 1,500 points) and in division 6 (until promotion to div1-5) have their own transfer market to protect them from the costly fight for riders on the div1-5 auction market. In this protected market, you can directly buy riders without having to bid for them. Every few days, there is a refresh of the market, meaning that new riders will be available.

Not that important, but a bit, why not update the manual with the part in your quote that I bolded.

And are these deleted rider random or is it by length on the market, is there a minimum time they stay on the market?
Kraftsystemrevision! Include the distance!
Basics reform: Give blue a chance!
Don't punish bugusers. We all have to use bugs, since most of them are declared as "features"!
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lennylenny
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Re: To do for newcomers (for the Falcor newcomer wave)

Post by lennylenny » Sat May 02, 2026 9:33 pm

Robyklebt wrote:
Fri May 01, 2026 11:45 am
Alkworld wrote:
Sun Apr 19, 2026 6:10 pm
Robyklebt wrote:
Thu Apr 16, 2026 2:50 pm
Other topic:
- Keep the D6 market refreshed. No real idea how that one works anymore actually and it's probably already done, but a check showed that max climbers seem to be 78 right now. Unnamed ones. Can't do a thorough check since the filters are not the ones as in flash.
If I understand the code correctly, the TM for active riders in lower divisions works as follows
- every day 300 riders are deleted, randomly distributed over the day
- whenever a rider is deleted, the code checks, if there are less than 1200 riders on the market and fills up again


What should have happened then is the following:
- when a Div 6 team buys 8 riders from the TM, they'll be refilled next time
- when a Div 6 team uses an auto-team, the TM doesn't change
- when a team resets, the riders are thrown on the market (unless they are 34+)

When now suddenly many teams reset and create auto-teams, riders get sold, but none are bought from TM and the market becomes fuller for a while and no riders get created until the number drops below 1200 again. During that time, it might have happened that climbers were sold out.
On this:
The manual says:
New teams in division 7 (until they have 1,500 points) and in division 6 (until promotion to div1-5) have their own transfer market to protect them from the costly fight for riders on the div1-5 auction market. In this protected market, you can directly buy riders without having to bid for them. Every few days, there is a refresh of the market, meaning that new riders will be available.

Not that important, but a bit, why not update the manual with the part in your quote that I bolded.

And are these deleted rider random or is it by length on the market, is there a minimum time they stay on the market?
i would argue quite important, plenty rookies have asked about how often the refresh is assuming the manual is correct, if we don't remember this forum post, they won't get the correct answer
Spelling mistakes are Special functions Like bugs that are functions of the game

Robyklebt
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Re: To do for newcomers (for the Falcor newcomer wave)

Post by Robyklebt » Sun May 24, 2026 7:19 pm

Prepare for the next wave

Basically repeat stuff that has been said mostly, there was one more thing, but just can't recall it..

1) Manual up to date

2) The market!
a)There used to be 3 (possibly 4, but think 3, inactive and newcomers were the same I believe) markets. Auction, D6, Division with teams under 1500 eternal points. Difference between D6 and newcomers was: No cheapened riders (actually thought they weren't there in D6 either, but seems they were) no youth riders for newcomers. So only unnamed riders, age 21+. A restriction that made sense then and would make sense now. Cheapened riders for a complete newcomer are just a trap. Also to a certain degree it protects sold riders from ending up in an inactive team (I suppose that % wise more teams stop before they reach those 1500 eternal points.) Youth riders for a completely new team more often than not are just wasted money. No need to have them in their separate division, but teams under 1500 should get their own more restricted market again. IMO should be implemented fast, before the next wave hits.
b) Starting values for D6 riders. I'll leave the details to FL. Well, if he's still motivated, he fought for that against 2 administrations, that never got around doing it while never actually being against it. Maybe third administration is the right one? If FL even remembers... Forget it otherwise, I don't remember details of FLs posts, but all seemed to make sense. Ah, the non-auction market has to be weaker because otherwise you get top youth riders, 56-74-79-50-55 etc. sprint much cheaper than in the auction market. FL had some improvements on the weakinging, better than now. (they are already weaker, but not in a good way in all categories)

3) Can we talk about the 20 millions again? Buzzwords like 'freedom' are not really an argument to keep it btw. Also what were the actual arguments for the introduction? Was more of a "night and fog" action, we need to make it better for newcomers, what to do, oh, 20 milions, now you can all be happy. Of course it's like giving me the greatest canvas and colors and expecting me to paint a masterpiece... sorry, I don't have the skills. Same as the newcomers don't have the skills to a) build a good team (lack of info) and b) use it well (lack of experience) Basics come fast then, yes... So what are the arguments for these 20 millions? If there are no arguments, we go to buzzwords, got it. Anyway, further up this thread Alk said about that.
Alkworld wrote:
Thu Apr 16, 2026 8:28 am
I would agree here, especially now that we can also do Div6 races again, where the newcomers don't have to face all those strong and experienced teams. However, now Falcor already invited his whole family and it's a bit hard to revert that, now that 500 teams have already been created and some started playing.
So, time to talk again. Imagine my usual rant here.
Changing now would be unfair since the first wave got 20 millions? They got lucky, congrats. No need to cling on to something that isn't good (IMO, others mind find the 20 good) forever because a change would have given an advantage, that will be completely irrelevant soon to a bunch of newcomers in April 26, Next wave can do without the 20 millions, give them 15 or think of a something that makes more sense than 20 millions.
As a new argument I'll bring: Reset, 20 millions. A joke. So I basically can continue my great march towards D5, once there I just buy a super expensive team for the Giro 27, , win the Giro while losing lots of money, sell everything go down to D6 and get 20 millions. Or if I fail in my march I might just sell all, be off for a month and use the highway to D6. And even genuine resets, for an experienced team 20 millions is just way too much. We've seem so many comebackers starting with 15 millions again and getting back up very fast, they simply don't need more. But it's exactly the comebackers that profit most, by far most, from these 20 millions. Much more than genuine newcomers that aren't coached by brothers/friends when creating their team.
And imagine some more of my rant here, mostly what I wrote before, maybe something new.
And a sort of supporting opinion, on my newest angle in this campaign, written in another context (in what division to allow resets)
Team stevens wrote:
Tue Sep 05, 2023 3:12 pm
Radunion's idea is good, after a reset you go to the d6-7 market. You have access to less powerful riders.
At the moment, 20M doesn't help many people.

- A new manager needs more qualitative support, even if it means having a more developed system of self-creation of teams (even giving him a team of 11 riders with a value of 22m) I don't care. THE problem isn't the value of the team, it's the efficiency of the riders.

- A guy who is coming back and who already has 800 races on the game ( like radunion or even me in september 2022) WITH an economic potential of 20m destroys the game with ease. You give me 20m to reset I take 4 guys of 20, 1 of 21 and 1 of 22 then 4/5 between 24-26.
For 9 months I don't sell anyone, I buy 1 rider a month. Congratulations, I've got the strongest team in the game.

We just need to find a way of making the reset beneficial for newcomers and penalising for others. At the moment, there's nothing very punishing about doing a reset when it should be a last resort. AND I find that it shouldn't even help the returnees that much.

I vote for :
-can be done in d3
-d6 return
-17m
Like that "beneficial for newcomers, penalising for others." 20 millions for a reset? How penalising is that?


4) Can't restrain myself, going off on a slight tangent. D6 market but also auction. 21 year olds, 22, 23, actually every age, unexperienced guy buys a max 21 year old. Today. 72 seems max mountain there. So he gets his 72 climber... pays for his 72 climber and.... well, he bought a 69 climber really. Can we have a price recalculation after every training? (also for auction market) The guy is not 21, but 21.75 years old (don't do it for 20 year olds though...) And due to the age factor the guy then should be cheaper, closer to his "real worth". (Don't know if just changing the age works though, anyway, a guy at 21+4 trainings should cost the same as a guy now at 22 with the exact same skills. )

Anyway, most important IMO is 2a. No cheapened riders, no youth riders for newcomers. I'd like 3 to go as well, but I'm not optimistic. It's in, status quo needs to be defended at all costs it seems.
Kraftsystemrevision! Include the distance!
Basics reform: Give blue a chance!
Don't punish bugusers. We all have to use bugs, since most of them are declared as "features"!
Got a carrot from FL. But they threaten to take it away now.

lennylenny
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Re: To do for newcomers (for the Falcor newcomer wave)

Post by lennylenny » Sun May 24, 2026 10:15 pm

5) reintroduction of short races so beginners can test control there and get a first grip of everything there
Spelling mistakes are Special functions Like bugs that are functions of the game

Servicio Médico
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Re: To do for newcomers (for the Falcor newcomer wave)

Post by Servicio Médico » Mon May 25, 2026 9:11 pm

I had an idea about the 20 millions that new teams get. Maybe we could just change it into a progression system. Like you get 15m right away and then you get boni over time for achieving different things. Like lets say you finish top 10 for first time you get 100k extra ... top 5 250k. or you finish 10 races (online) you get another 100k. That are just examples ofc but i think you get the idea. All these boni could add up to the final 20m if you stay engaged. The advantage here would be that new teams would have some smaller goals to strive for even if they are not competitive yet for wins most of the time. And on top of that while learning the game they will gain some extra cash to repair some team building mistakes they might make at the beginning and dont have to reset right away.

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Re: To do for newcomers (for the Falcor newcomer wave)

Post by Gipfelstuermer » Mon May 25, 2026 10:22 pm

Servicio Médico wrote:
Mon May 25, 2026 9:11 pm
I had an idea about the 20 millions that new teams get. Maybe we could just change it into a progression system. Like you get 15m right away and then you get boni over time for achieving different things. Like lets say you finish top 10 for first time you get 100k extra ... top 5 250k. or you finish 10 races (online) you get another 100k. That are just examples ofc but i think you get the idea. All these boni could add up to the final 20m if you stay engaged.
Finally a pretty good idea. Could help to keep newcomers engaged and helps newcomers without helping re-setters too much. The danger of course is that some will create new teams instead of re-setting so we would need an even stricter FPC on that matter. Also need to reconcile the idea with the auto teams that currently generate 15-17.5M value. There would basically be two "paths" to 20M. One with auto-team and one with normal transfers. But it's doable. Would you like to make a suggestion, that adds up to 5M (?) over the first 100 (?) races ?
My fellow cyclingfreaks: ask not what the game can do for you - ask what you can do for the game.

Robyklebt
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Re: To do for newcomers (for the Falcor newcomer wave)

Post by Robyklebt » Tue May 26, 2026 11:05 am

Is 2a) controversial? I don't see how it could be, but you never know around here. If it isn't IMO that should be something that should be done as fast as possible. If it's not too complicated, if Alk has time of course.
Kraftsystemrevision! Include the distance!
Basics reform: Give blue a chance!
Don't punish bugusers. We all have to use bugs, since most of them are declared as "features"!
Got a carrot from FL. But they threaten to take it away now.

Servicio Médico
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Re: To do for newcomers (for the Falcor newcomer wave)

Post by Servicio Médico » Tue May 26, 2026 12:42 pm

Gipfelstuermer wrote:
Mon May 25, 2026 10:22 pm
Servicio Médico wrote:
Mon May 25, 2026 9:11 pm
I had an idea about the 20 millions that new teams get. Maybe we could just change it into a progression system. Like you get 15m right away and then you get boni over time for achieving different things. Like lets say you finish top 10 for first time you get 100k extra ... top 5 250k. or you finish 10 races (online) you get another 100k. That are just examples ofc but i think you get the idea. All these boni could add up to the final 20m if you stay engaged.
Finally a pretty good idea. Could help to keep newcomers engaged and helps newcomers without helping re-setters too much. The danger of course is that some will create new teams instead of re-setting so we would need an even stricter FPC on that matter. Also need to reconcile the idea with the auto teams that currently generate 15-17.5M value. There would basically be two "paths" to 20M. One with auto-team and one with normal transfers. But it's doable. Would you like to make a suggestion, that adds up to 5M (?) over the first 100 (?) races ?
How is it now btw between auto teams and the others? Do auto teams just get the riders or the difference between the 15-17.5m and 20 as well?
No suggestion yet. Just had the general idea didnt really think of the details yet^^^So would have to think that through first or maybe someone else has a good suggestion on that.

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Re: To do for newcomers (for the Falcor newcomer wave)

Post by Gipfelstuermer » Tue May 26, 2026 1:53 pm

Servicio Médico wrote:
Tue May 26, 2026 12:42 pm
How is it now btw between auto teams and the others? Do auto teams just get the riders or the difference between the 15-17.5m and 20 as well?
Auto teams get the 9 riders plus the difference to 20million. (Otherwise not many would choose Auto-Team I guess^^)
My fellow cyclingfreaks: ask not what the game can do for you - ask what you can do for the game.

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Re: To do for newcomers (for the Falcor newcomer wave)

Post by Servicio Médico » Tue May 26, 2026 2:09 pm

Gipfelstuermer wrote:
Tue May 26, 2026 1:53 pm
Servicio Médico wrote:
Tue May 26, 2026 12:42 pm
How is it now btw between auto teams and the others? Do auto teams just get the riders or the difference between the 15-17.5m and 20 as well?
Auto teams get the 9 riders plus the difference to 20million. (Otherwise not many would choose Auto-Team I guess^^)
ah ok ... yeah makes sense would guess the same :D

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