Cyclocross
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Cyclocross
As they are now they make little sense. It really has absolutely NOTHING to do with cyclocross. It's criteriums with pavé, that take way too much time. (IMO criteriums should have mintact only at the last km, they are hectic, fast, mintact from km 1 is the biggest waste of time you can have in a short race)
Anyway right now whenever possible I try to avoid them, no interest at all to ride that.
How to improve them?
No mintact.
Less riders per team. Now 4, make it 2.
No team work. Cyclocross is basically an individual sport, while teams exist, team tactics really don't. So disable helping during those races. And maybe even disable following, if you want to attack you have to do it yourself.
Somehow make it more selective? So make it ** to *** or even very technical sections ****.
Make them hillier, like the northern classics, Paterberg is 300 meters long, we still ride it as 8, so a short 100 meter climb at 10% in reality maybe could be adapted to reflect what happens better, instead of 1% as it would be now if the rest of the km was flat, make it 5/6 whatever.
Supercharge the flat somehow, but that would mean lots of work, changing the code for races defined as cyclocross, which at this point IMO isn't worth it. .
Just a bunch of ideas, not all good maybe (down to 2 riders maybe not necessary if we disable helping and following)
Result of these changes might be that just the strongest rider wins... but in the end that's what often happens in cyclocross.
Anyway right now whenever possible I try to avoid them, no interest at all to ride that.
How to improve them?
No mintact.
Less riders per team. Now 4, make it 2.
No team work. Cyclocross is basically an individual sport, while teams exist, team tactics really don't. So disable helping during those races. And maybe even disable following, if you want to attack you have to do it yourself.
Somehow make it more selective? So make it ** to *** or even very technical sections ****.
Make them hillier, like the northern classics, Paterberg is 300 meters long, we still ride it as 8, so a short 100 meter climb at 10% in reality maybe could be adapted to reflect what happens better, instead of 1% as it would be now if the rest of the km was flat, make it 5/6 whatever.
Supercharge the flat somehow, but that would mean lots of work, changing the code for races defined as cyclocross, which at this point IMO isn't worth it. .
Just a bunch of ideas, not all good maybe (down to 2 riders maybe not necessary if we disable helping and following)
Result of these changes might be that just the strongest rider wins... but in the end that's what often happens in cyclocross.
Kraftsystemrevision! Include the distance!
Basics reform: Give blue a chance!
Don't punish bugusers. We all have to use bugs, since most of them are declared as "features"!
Got a carrot from FL. But they threaten to take it away now.
Basics reform: Give blue a chance!
Don't punish bugusers. We all have to use bugs, since most of them are declared as "features"!
Got a carrot from FL. But they threaten to take it away now.
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Re: Cyclocross
Good topic.
Participation has been similar to normal one day races on those days. Maybe normal races are even slightly favored (see today even though 17h not the most popular anyway). But some guys seem to prefer cyclocross on those days, so give them a few of those races is good for overall participation, it seems. As High Flyer commented today in race:
1. Though the same and shortened the mintact for January. Then, that was criticized by Tukh (and others? or only him? dont remember) in GP Sven Nys. Then, changed it back to km1. As I thought it was a general criticism. But maybe it was just because he missed an attack during 30sec-tact ? So it can for sure be discussed!
2. We started with 5 back then. Was clearly too much. 4 better already. If you ride with 1, you can only keep 1 rider fit. But yeah, maybe still too 'controllable'. Going directly down to 2? Sounds extreme... maybe test 3 riders first?
3. Teams exist. Sometimes they have tactics. Mostly when it's national teams and not teams because the Dutch and Belgian squads are huge... but also with normal teams there is a bit of chasing together or making room for a teammate that can sometimes be observed... not often, but it happens. So I think this function can be kept as is.
4. Didn't want to make it too extreme when I started those designs. That's why I kept it to max. **. Otherwise too predictable maybe? Maybe predictable is realistic when MVDP wins 95% of his races, but then again did we make the mass sprint more predictable when there was a dominator like Philipsen in the tour this year? No. Dominating riders come and go. Also, if we lower number of riders, that already makes it less predictable, I'd say.
5. Think I had put some 4% when they had the crazy steep ramp in Ostend and those stairs in Fayetteville... could go up to +5 I think, and maybe up to +3/+4 more often, but at +6, I fear it would favor climbers too much as compared to the real world.
6. OK idea, but agree with you not the right time for it.
More opinions? Changes to the concept, if any, to start December 2024 then
Participation has been similar to normal one day races on those days. Maybe normal races are even slightly favored (see today even though 17h not the most popular anyway). But some guys seem to prefer cyclocross on those days, so give them a few of those races is good for overall participation, it seems. As High Flyer commented today in race:
Now on those ideas:High Flyer(10:22): or not enough fit riders to race a 7-9 rider race
High Flyer(10:21): great for people that don't have a lot of time to play each day either
Gave the ideas some numbers for discussion.Robyklebt wrote: ↑Mon Jan 22, 2024 12:29 pm1. No mintact.
2. Less riders per team. Now 4, make it 2.
3. No team work. Cyclocross is basically an individual sport, while teams exist, team tactics really don't. So disable helping during those races. And maybe even disable following, if you want to attack you have to do it yourself.
4. Somehow make it more selective? So make it ** to *** or even very technical sections ****.
5. Make them hillier, like the northern classics, Paterberg is 300 meters long, we still ride it as 8, so a short 100 meter climb at 10% in reality maybe could be adapted to reflect what happens better, instead of 1% as it would be now if the rest of the km was flat, make it 5/6 whatever.
6. Supercharge the flat somehow, but that would mean lots of work, changing the code for races defined as cyclocross, which at this point IMO isn't worth it. .
1. Though the same and shortened the mintact for January. Then, that was criticized by Tukh (and others? or only him? dont remember) in GP Sven Nys. Then, changed it back to km1. As I thought it was a general criticism. But maybe it was just because he missed an attack during 30sec-tact ? So it can for sure be discussed!
2. We started with 5 back then. Was clearly too much. 4 better already. If you ride with 1, you can only keep 1 rider fit. But yeah, maybe still too 'controllable'. Going directly down to 2? Sounds extreme... maybe test 3 riders first?
3. Teams exist. Sometimes they have tactics. Mostly when it's national teams and not teams because the Dutch and Belgian squads are huge... but also with normal teams there is a bit of chasing together or making room for a teammate that can sometimes be observed... not often, but it happens. So I think this function can be kept as is.
4. Didn't want to make it too extreme when I started those designs. That's why I kept it to max. **. Otherwise too predictable maybe? Maybe predictable is realistic when MVDP wins 95% of his races, but then again did we make the mass sprint more predictable when there was a dominator like Philipsen in the tour this year? No. Dominating riders come and go. Also, if we lower number of riders, that already makes it less predictable, I'd say.
5. Think I had put some 4% when they had the crazy steep ramp in Ostend and those stairs in Fayetteville... could go up to +5 I think, and maybe up to +3/+4 more often, but at +6, I fear it would favor climbers too much as compared to the real world.
6. OK idea, but agree with you not the right time for it.
More opinions? Changes to the concept, if any, to start December 2024 then
GIP MASTERPLAN
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.
Re: Cyclocross
I focus on 3!
3) Disabling helping would still allow you to ride as a team. You still manage your 2, 3, 4 riders. They just can't give your leader energy. "Not often, but it happens" btw basically means there's mostly no team tactics!
Disable following maybe should get its own number, I make it number 3b now!
3b)IMO would make it different than normal races, where often you can rely on others for attacks, here maybe not realistic, riders react to other attacks, but it would somehow make it more hectic, more difficult.
Can't resist
4) Dominating riders come and go? As in c4f.
I think number 3 would be the most interesting to implement, both 3 and 3b. Gives cyclocross a different feel from normal races, its own identity at c4f. Which right now it really doesn't have.
3) Disabling helping would still allow you to ride as a team. You still manage your 2, 3, 4 riders. They just can't give your leader energy. "Not often, but it happens" btw basically means there's mostly no team tactics!
Disable following maybe should get its own number, I make it number 3b now!
3b)IMO would make it different than normal races, where often you can rely on others for attacks, here maybe not realistic, riders react to other attacks, but it would somehow make it more hectic, more difficult.
Can't resist
4) Dominating riders come and go? As in c4f.
I think number 3 would be the most interesting to implement, both 3 and 3b. Gives cyclocross a different feel from normal races, its own identity at c4f. Which right now it really doesn't have.
Kraftsystemrevision! Include the distance!
Basics reform: Give blue a chance!
Don't punish bugusers. We all have to use bugs, since most of them are declared as "features"!
Got a carrot from FL. But they threaten to take it away now.
Basics reform: Give blue a chance!
Don't punish bugusers. We all have to use bugs, since most of them are declared as "features"!
Got a carrot from FL. But they threaten to take it away now.
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Re: Cyclocross
My problem was only the fact that all other races started with km1 mintact. I woudln't mind getting rid of it completely. Was just caught out by the change to later mintactGipfelstuermer wrote: ↑Mon Jan 22, 2024 1:08 pm
1. Though the same and shortened the mintact for January. Then, that was criticized by Tukh (and others? or only him? dont remember) in GP Sven Nys. Then, changed it back to km1. As I thought it was a general criticism. But maybe it was just because he missed an attack during 30sec-tact ? So it can for sure be discussed!
Re: Cyclocross
Another idea ( that would go well with no mintakt until last km) :
2 races in a row (with 2-3 riders only as suggested earlier).
Like half stages on tours (but without GC ofc).
In reality it's often 2-3 races in 2-3 days weekends for cyclocross. What about making them the same day in RSF ?
This could add challenge about energy management/reg if lineup is the same for both races ?
If reg becomes too important then, authorize different line ups on each race (or only 1 joker for second race? else) ? (too much to code maybe for that)
Of course, divide the money/points by 2 if 2 races are followed by each other.
possible issue : gives more chance to add more lines in palmares if 2 races in row. possible solution : parallel CX palmares is that becomes really a thing (or else) ?
2 races in a row (with 2-3 riders only as suggested earlier).
Like half stages on tours (but without GC ofc).
In reality it's often 2-3 races in 2-3 days weekends for cyclocross. What about making them the same day in RSF ?
This could add challenge about energy management/reg if lineup is the same for both races ?
If reg becomes too important then, authorize different line ups on each race (or only 1 joker for second race? else) ? (too much to code maybe for that)
Of course, divide the money/points by 2 if 2 races are followed by each other.
possible issue : gives more chance to add more lines in palmares if 2 races in row. possible solution : parallel CX palmares is that becomes really a thing (or else) ?
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- Posts: 1702
- Joined: Wed Jul 13, 2011 10:43 am
- Location: Weltenbummler
- Contact:
Re: Cyclocross
These will be implemented for the 2024/25 cyclocross season.
With three CX races per month, the planned season below:
22.12. - Cyclocross Zonhoven
27.12. - Azencross
30.12. - Superprestige Diegem
01.01. - GP Sven Nys
03.01. - Vlaamse Duinencross
12.01. - Heusden Zolder
02.02. - UCI World Championships Liévin
09.02. - Krawatencross
16.02. - Brussels Universities Cyclocross
(exact dates to be confirmed in the monthly PDF as CX will continue to be Cat.1 and ridden when it fits)
For now, the plan is to re-use the existing profiles (for consistency and ease) but where there are new profiles necessary (World Championships and/or if some races exit/enter the C4F CX season), the designer (likely me) can take it into account.Robyklebt wrote: ↑Mon Jan 22, 2024 12:29 pmSomehow make it more selective? So make it ** to *** or even very technical sections ****.
Make them hillier, like the northern classics, Paterberg is 300 meters long, we still ride it as 8, so a short 100 meter climb at 10% in reality maybe could be adapted to reflect what happens better, instead of 1% as it would be now if the rest of the km was flat, make it 5/6 whatever.
GIP MASTERPLAN
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.
Gameplay: Flexible Min-Tact. Improve Sprint System. Windkante.
Marketing: Re-attract old players. Advertisement. Social Media.
New Players: Fair Start Budget, New Tutorial.
Fairplay: Improve FPC features, Fair Prize Money Disribution.
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