New ideas for the sprintsystem V 1.0
Posted: Sun Jun 09, 2013 6:34 pm
Dear Freaks ... Time to drop a little atomic bomb about the sprintsystem...
Taking some time in the last days and playing many of those sprints
that are at the moment unrealistic and also unfair against real sprinter teams I have
thought about some ideas to make the sprint more realistic ...
There are 5 general points for me ...
a) the positioning of the sprinters
b) the strength of trains
c) the positioning in a train
d) "Mc-Ewen Sprints" ... so beeing a active sprinter
e) Blocking of other sprinters...
So lets start with point a):
How is it in reality?
There will be a team or two or three that are
willing to work for a sprint and beeing able to keep the tempo high
in the last kilometres due to good flatriders ...
Those teams will be in front of the bunch keeping their sprinters in a good position...
How it is in C4F?
Some teams work for a sprint and in the end all riders will start roughly
at the same level just depending on the strength of the leadoutguy...
Whats the aim?
Teams with strong flatriders and doing much tempo for the sprint should have a little advantage
at least in positioning there sprinttrain.
So what I want to change?
I would like to have a internal value depending of the power of the strongest
3 flatguys and if they are in tempo giving a little bonus for the
starting position in a sprint.
Details?
The value will be calculated roughly 65% of the power of the strongest 3 flatriders in a team
and 35% of the question if they are in tempo.
Only the pure flatvalue is counting no power no sprint.
Could be easily calculated this way:
Flatriders will be weighted a bit different from each other and (tempo) is counting 2/3 of doing tempo cause otherwise it will lead to teams wanting 3 flatriders fit in the end ... like this every flatrider more counts a bit less.
(Average of the best 3 flatriders / 100 * 0,7) + (Flatrider 1 in tempo? Yes=1 (tempo)=0,66 No=0 * 0,13) + (Tempo2 * 0,10) + (Tempo3 * 0,07)
So we would have for example:
TT Sports is there: 89 88 88 all in tempo so his value would be:
0,883 * 0,7 + 0,13 + 0,10 + 0,07 = 0,918
Chense is attending: 85 85 84 only one of his 85 is possible to do tempo the others (tempo) get so we get a value of:
0,846 * 0,7 + 0,13 + (0,10*0,66) + (0,07*0,66) = 0,834
Parasite coming with 82 79 77 ... no tempo as a parasite should Value is:
0,793 * 0,7 = 0,555
Thats roughly the calculation of this value ... i choose it that way cause it will more hurt parasites then teams willing to help for a sprint and having at least a bit
of a flat team but just chanceless to get into tempo in the finish ... so well have a little difference between Team A and B but a big difference to team C
How should it influence position?
Well i think it should not make a parasite train completely chanceless but give him worse chances
to succeed ... so 60% of calculation of position at beginning of the sprint how it is done now and and 40% out of the value
Exact numbers have to be chosen but i think that a train like the one of TT should have an advantage of around 5-10meters and a chance to get the best position in the row
so he will have to use his leadoutguy a bit later maybe and he will have a better chance not to be blocked.
Well thats enough about point a) lets get further to point b):
The strength of the trains:
Reality: We will have a strong flatrider bringing the leadout in position for the last 400 meters who will also be a pretty strong
flatrider but with resistance and the possibillity to sprint a bit and finally the sprinter for the finish ...
In C4F we will have trains like 80sp-85sp-92sp ...
Why? One of the main reasons if for me that it seems km1 - 450meters before the finish will
be roughly calculated like the other 50m steps:
So the first change is make it the real 550m (internal calculation!)...
Second point: make a progression from flat to sprintvalue:
In the beginning a 85flat 60 Sprint guy or a 90 flat 50 sprint guy should be slightly stronger
then the 80flat 80sprint guys and MUCH stronger then a sprinter cause
hell not have the resistance to keep his high tempo for 550 meters ...
So let those 85sprint without flat guys as leadout be far behind ...
Then make a slight progression ... 350m before the finish the 80flat80sprint guy gets the strongest one
200m before the finish well have the 67flat 87sprint guy as the strongest but only slightly stronger
then a real sprinter ... and for the last 100 meters the real sprinter hits the bum ...
So let the calculation work like this:
1km - 450m 90% flat 10% sprint
400m 85% flat 15% sprint
350m 70% flat 30% sprint
300m 55% flat 45% sprint
250m 40% 60%
200m 25% 75%
150m 10% 90%
100m 100% sprint
So this will also not be totally realistic but it will give it a much more
realistic touch as we will not have the trains that are usual now, but
we will have trains like 85fl70sp + 65fl83sp + 95 sprinter or
90fl50sp + 80fl80sp + 60fl87sp + 95 sp.
I think it should give a bigger variety of trains and make parasite teams suffer at least a bit cause they will lack of strong flatriders and 80fl80sp guys ...
Also here I am open for discussion ... just wanna give you something to think about
Now to another point that I think really sucks: The positioning in the sprint
In fact its two points ... first is:
Why the hell will a sprinter not getting a backwheel be placed in the end of the train?
I think it should be more like this:
A (92) is in front ... B (94) C (93) D (90) E (87) want his backwheel ...
So B will get his backwheel ... C will be the next one ... hell be directly besides B but getting a little less slipstream and because of this hell
loose like 10% more power ... Nr. D will be right behind C and loosing also this 15% more power plus having a worse position and nr. E will be even more besides then the
others beeing nearly totally in the wind and loosing like 20% power plus having the worst position ... but still its better then the actual system where a guy not
getting his regular backwheel will be at the end of a long train totally chanceless even with a great sprint...
So this leads me to a second problem
If there is a guy on the side of a train or trying to sprint and some weak guy is coming from the front he will be blocked by a
guy with maybe only 50 sprint whos dead for the sprint ... this may be realistic in a few cases but not as often as it happens here ... so we need another solution i think ...
I would make an easy solution ... no tactics thing or so just out of the game mechanics ... if a guy will come from the front and a MUCH stronger guy will come from behind
the stronger guy will over take the weak one with a little more power loss depending on how much stronger he is ... (so 300m from the end a 80flat80sprint will nearly need no more
power to overtake a dead 50 sprinter ... if it is a 80flat 67sprint guy who wants to overtake a 63 sprinter who only rode 50m ... yeah he will loose pretty much power)
Second i would add a also on the power depending chance to block this guy ... In the first example like 0,1% ... in the second one maybe 4-5% ... but never over 10% so it should
only rarely happen not 5 times in every race ...
Well now lets get away of the game mechanics and more to the tactics:
What is the problem? In my opinion the sprints are only on reacting right ... but you cant really act right now ... so lets give 2 little possibilities:
First one:
Make a sprinting behaviour like the one of Mc-Ewen possible ... you know what i mean? McEwen was mostly not the strongest sprinter and had often not the best team
but he won many races by a very aggressive sprinting style pushing others out of their trains etc. ... So no i dont want the option "push down from the bike" ... i just want
the possibility to push other sprinters out of a train ... So how should it work?
If a sprinter is on follow while the sprint is already going on there are 2 possibilities ... you keep him following his actual backwheel ... either your own leadout or another sprinter whos backwheel he has (also if he is
only sprinter 2 3 or 4 in the backwheel) ... second is following another sprinting so changing backwheel ...
If there is nobody on the backwheel ... yeah no problem youll get it if youre strong enough ... if there is someone on the backwheel youll most likely not get it ...
Heres my suggestion:
Sprinter A is in front ... B C D already on his backwheel in this order ... E wants also the backwheel of sprinter A ... so there will be the following possibilities ...
E pushes B besides and gets the direct backwheel B will be in Cs position and so on ... hes only possible to push C or D out of the train same like before ...
What can also happen ... by a little chance hell not be able to change the train and stay in his train resulting in a bigger power loss ... What will happen very unlikely but
still possible: The other sprinters will strike against and hell loose so much power that he falls back to the end of the train ... anyway changing the train will cost a bit extra power ...
Guys in his backwheel will follow him only thing is they wont fall completely far back because they will see it wont work and stay in there train then loosing bit power (or should they fall back to make the risk more interesting?)
So lets say B is a 92 C a 91 D a 88 ... E who wants the backwheel is a 94 guy:
51% E gets the backwheel directly
23% E is only possible to push C out
14,5% E is only possible to push D out
10% E stays in his own train loosing 10% extrapower
1,5% E totally misses looses like 50% extrapower and falls back in the end of the train
Same situation but E is only a 90 guy ...
12% E gets the backwheel directly
17,5% E only pushes C out
44,5% E will push D out
21% E stays in his train loosing extrapower
5% E totally misses and is out of the game...
And let E only be a guy with 80 sprint (whyever he thinks he can get this backwheel)
1% he is really lucky and gets the wheel
4% he pushes C out
10% he pushes D out
60% stays in his train and looses more power
25% he is out of the game
So make this change to make the sprint more aggresive and give the actors a bigger chance to get a good wheel ... and this mostly for weaker ones wanting to risk ...
This brings me to my last point ... also leading into the direction of making the sprint more aggressive and acting ...:
Following situation ... A is in front beeing slightly weaker then sprinter B ... Both going from 100 ... so mostly the stronger sprinter will win ... whats right ... but some
sprinters are tactically great guys for example Ete was and were able to block the other sprinters ... so make following:
When a guy is sprinting (only sprinting not following) and he has no backwheel set ... just let him sprint like hell ...
If he has a backwheel set give him a little chance to block the guy chosen as backwheel ... but also risking his own sprint or at least loose more power mostly cause hell have to look at the guy behind and where
he is going ... Again a stronger sprinter will have more chances to block then a weaker guy ...
Just for example:
A is in front beeing a 95 guy ... B behind him is also 95 a goes b also sprints (you can only block while both are sprinting ... should be logical)
17,5% it works out perfectly ... B is blocked and cant overtake for the next 50m ... A looses no power
50% it works out okay ... B is blocked for the next 50m but also A will loose some power and get slower (like he looses 2-3 sprintpoints ... for the rest of the sprint)
30% it doesnt work out well ... B cannot be blocked and A will loose some power and loose like 4-5 sprintpoints for the rest of the sprint
2,5% it complete blows up ... A will be immediately overtaken and also loose like 15 sprintpoints for the rest of the sprint ...
Whatever happens the sprint itself will calculated normally ... so if third option comes out and B cannot be blocked its not sure hell overtake A but the chance will be higher then
Lets have the same for A beeing 90 and B beeing the old 95 guy ...
10% works out perfectly
35% works out okay
45% does not work out well
10% he blows it up ...
So weve got here another possibilities to bring risks into the play and make the sprint more interesting ...
All in all i am sorry for a post that long but a complicated thing like the sprint needs time and I wanted to bring it all in once to give you a complete solution and not only
little parts what we have often enough ...
Also my numbers are just roughly and I am willing to discuss them just to give you an idea of what im thinking ...
So I hope we can find a good discussion base on this and find a solution for the sprint in the end ... Greetings your Chense
Taking some time in the last days and playing many of those sprints
that are at the moment unrealistic and also unfair against real sprinter teams I have
thought about some ideas to make the sprint more realistic ...
There are 5 general points for me ...
a) the positioning of the sprinters
b) the strength of trains
c) the positioning in a train
d) "Mc-Ewen Sprints" ... so beeing a active sprinter
e) Blocking of other sprinters...
So lets start with point a):
How is it in reality?
There will be a team or two or three that are
willing to work for a sprint and beeing able to keep the tempo high
in the last kilometres due to good flatriders ...
Those teams will be in front of the bunch keeping their sprinters in a good position...
How it is in C4F?
Some teams work for a sprint and in the end all riders will start roughly
at the same level just depending on the strength of the leadoutguy...
Whats the aim?
Teams with strong flatriders and doing much tempo for the sprint should have a little advantage
at least in positioning there sprinttrain.
So what I want to change?
I would like to have a internal value depending of the power of the strongest
3 flatguys and if they are in tempo giving a little bonus for the
starting position in a sprint.
Details?
The value will be calculated roughly 65% of the power of the strongest 3 flatriders in a team
and 35% of the question if they are in tempo.
Only the pure flatvalue is counting no power no sprint.
Could be easily calculated this way:
Flatriders will be weighted a bit different from each other and (tempo) is counting 2/3 of doing tempo cause otherwise it will lead to teams wanting 3 flatriders fit in the end ... like this every flatrider more counts a bit less.
(Average of the best 3 flatriders / 100 * 0,7) + (Flatrider 1 in tempo? Yes=1 (tempo)=0,66 No=0 * 0,13) + (Tempo2 * 0,10) + (Tempo3 * 0,07)
So we would have for example:
TT Sports is there: 89 88 88 all in tempo so his value would be:
0,883 * 0,7 + 0,13 + 0,10 + 0,07 = 0,918
Chense is attending: 85 85 84 only one of his 85 is possible to do tempo the others (tempo) get so we get a value of:
0,846 * 0,7 + 0,13 + (0,10*0,66) + (0,07*0,66) = 0,834
Parasite coming with 82 79 77 ... no tempo as a parasite should Value is:
0,793 * 0,7 = 0,555
Thats roughly the calculation of this value ... i choose it that way cause it will more hurt parasites then teams willing to help for a sprint and having at least a bit
of a flat team but just chanceless to get into tempo in the finish ... so well have a little difference between Team A and B but a big difference to team C
How should it influence position?
Well i think it should not make a parasite train completely chanceless but give him worse chances
to succeed ... so 60% of calculation of position at beginning of the sprint how it is done now and and 40% out of the value
Exact numbers have to be chosen but i think that a train like the one of TT should have an advantage of around 5-10meters and a chance to get the best position in the row
so he will have to use his leadoutguy a bit later maybe and he will have a better chance not to be blocked.
Well thats enough about point a) lets get further to point b):
The strength of the trains:
Reality: We will have a strong flatrider bringing the leadout in position for the last 400 meters who will also be a pretty strong
flatrider but with resistance and the possibillity to sprint a bit and finally the sprinter for the finish ...
In C4F we will have trains like 80sp-85sp-92sp ...
Why? One of the main reasons if for me that it seems km1 - 450meters before the finish will
be roughly calculated like the other 50m steps:
So the first change is make it the real 550m (internal calculation!)...
Second point: make a progression from flat to sprintvalue:
In the beginning a 85flat 60 Sprint guy or a 90 flat 50 sprint guy should be slightly stronger
then the 80flat 80sprint guys and MUCH stronger then a sprinter cause
hell not have the resistance to keep his high tempo for 550 meters ...
So let those 85sprint without flat guys as leadout be far behind ...
Then make a slight progression ... 350m before the finish the 80flat80sprint guy gets the strongest one
200m before the finish well have the 67flat 87sprint guy as the strongest but only slightly stronger
then a real sprinter ... and for the last 100 meters the real sprinter hits the bum ...
So let the calculation work like this:
1km - 450m 90% flat 10% sprint
400m 85% flat 15% sprint
350m 70% flat 30% sprint
300m 55% flat 45% sprint
250m 40% 60%
200m 25% 75%
150m 10% 90%
100m 100% sprint
So this will also not be totally realistic but it will give it a much more
realistic touch as we will not have the trains that are usual now, but
we will have trains like 85fl70sp + 65fl83sp + 95 sprinter or
90fl50sp + 80fl80sp + 60fl87sp + 95 sp.
I think it should give a bigger variety of trains and make parasite teams suffer at least a bit cause they will lack of strong flatriders and 80fl80sp guys ...
Also here I am open for discussion ... just wanna give you something to think about
Now to another point that I think really sucks: The positioning in the sprint
In fact its two points ... first is:
Why the hell will a sprinter not getting a backwheel be placed in the end of the train?
I think it should be more like this:
A (92) is in front ... B (94) C (93) D (90) E (87) want his backwheel ...
So B will get his backwheel ... C will be the next one ... hell be directly besides B but getting a little less slipstream and because of this hell
loose like 10% more power ... Nr. D will be right behind C and loosing also this 15% more power plus having a worse position and nr. E will be even more besides then the
others beeing nearly totally in the wind and loosing like 20% power plus having the worst position ... but still its better then the actual system where a guy not
getting his regular backwheel will be at the end of a long train totally chanceless even with a great sprint...
So this leads me to a second problem
If there is a guy on the side of a train or trying to sprint and some weak guy is coming from the front he will be blocked by a
guy with maybe only 50 sprint whos dead for the sprint ... this may be realistic in a few cases but not as often as it happens here ... so we need another solution i think ...
I would make an easy solution ... no tactics thing or so just out of the game mechanics ... if a guy will come from the front and a MUCH stronger guy will come from behind
the stronger guy will over take the weak one with a little more power loss depending on how much stronger he is ... (so 300m from the end a 80flat80sprint will nearly need no more
power to overtake a dead 50 sprinter ... if it is a 80flat 67sprint guy who wants to overtake a 63 sprinter who only rode 50m ... yeah he will loose pretty much power)
Second i would add a also on the power depending chance to block this guy ... In the first example like 0,1% ... in the second one maybe 4-5% ... but never over 10% so it should
only rarely happen not 5 times in every race ...
Well now lets get away of the game mechanics and more to the tactics:
What is the problem? In my opinion the sprints are only on reacting right ... but you cant really act right now ... so lets give 2 little possibilities:
First one:
Make a sprinting behaviour like the one of Mc-Ewen possible ... you know what i mean? McEwen was mostly not the strongest sprinter and had often not the best team
but he won many races by a very aggressive sprinting style pushing others out of their trains etc. ... So no i dont want the option "push down from the bike" ... i just want
the possibility to push other sprinters out of a train ... So how should it work?
If a sprinter is on follow while the sprint is already going on there are 2 possibilities ... you keep him following his actual backwheel ... either your own leadout or another sprinter whos backwheel he has (also if he is
only sprinter 2 3 or 4 in the backwheel) ... second is following another sprinting so changing backwheel ...
If there is nobody on the backwheel ... yeah no problem youll get it if youre strong enough ... if there is someone on the backwheel youll most likely not get it ...
Heres my suggestion:
Sprinter A is in front ... B C D already on his backwheel in this order ... E wants also the backwheel of sprinter A ... so there will be the following possibilities ...
E pushes B besides and gets the direct backwheel B will be in Cs position and so on ... hes only possible to push C or D out of the train same like before ...
What can also happen ... by a little chance hell not be able to change the train and stay in his train resulting in a bigger power loss ... What will happen very unlikely but
still possible: The other sprinters will strike against and hell loose so much power that he falls back to the end of the train ... anyway changing the train will cost a bit extra power ...
Guys in his backwheel will follow him only thing is they wont fall completely far back because they will see it wont work and stay in there train then loosing bit power (or should they fall back to make the risk more interesting?)
So lets say B is a 92 C a 91 D a 88 ... E who wants the backwheel is a 94 guy:
51% E gets the backwheel directly
23% E is only possible to push C out
14,5% E is only possible to push D out
10% E stays in his own train loosing 10% extrapower
1,5% E totally misses looses like 50% extrapower and falls back in the end of the train
Same situation but E is only a 90 guy ...
12% E gets the backwheel directly
17,5% E only pushes C out
44,5% E will push D out
21% E stays in his train loosing extrapower
5% E totally misses and is out of the game...
And let E only be a guy with 80 sprint (whyever he thinks he can get this backwheel)
1% he is really lucky and gets the wheel
4% he pushes C out
10% he pushes D out
60% stays in his train and looses more power
25% he is out of the game
So make this change to make the sprint more aggresive and give the actors a bigger chance to get a good wheel ... and this mostly for weaker ones wanting to risk ...
This brings me to my last point ... also leading into the direction of making the sprint more aggressive and acting ...:
Following situation ... A is in front beeing slightly weaker then sprinter B ... Both going from 100 ... so mostly the stronger sprinter will win ... whats right ... but some
sprinters are tactically great guys for example Ete was and were able to block the other sprinters ... so make following:
When a guy is sprinting (only sprinting not following) and he has no backwheel set ... just let him sprint like hell ...
If he has a backwheel set give him a little chance to block the guy chosen as backwheel ... but also risking his own sprint or at least loose more power mostly cause hell have to look at the guy behind and where
he is going ... Again a stronger sprinter will have more chances to block then a weaker guy ...
Just for example:
A is in front beeing a 95 guy ... B behind him is also 95 a goes b also sprints (you can only block while both are sprinting ... should be logical)
17,5% it works out perfectly ... B is blocked and cant overtake for the next 50m ... A looses no power
50% it works out okay ... B is blocked for the next 50m but also A will loose some power and get slower (like he looses 2-3 sprintpoints ... for the rest of the sprint)
30% it doesnt work out well ... B cannot be blocked and A will loose some power and loose like 4-5 sprintpoints for the rest of the sprint
2,5% it complete blows up ... A will be immediately overtaken and also loose like 15 sprintpoints for the rest of the sprint ...
Whatever happens the sprint itself will calculated normally ... so if third option comes out and B cannot be blocked its not sure hell overtake A but the chance will be higher then
Lets have the same for A beeing 90 and B beeing the old 95 guy ...
10% works out perfectly
35% works out okay
45% does not work out well
10% he blows it up ...
So weve got here another possibilities to bring risks into the play and make the sprint more interesting ...
All in all i am sorry for a post that long but a complicated thing like the sprint needs time and I wanted to bring it all in once to give you a complete solution and not only
little parts what we have often enough ...
Also my numbers are just roughly and I am willing to discuss them just to give you an idea of what im thinking ...
So I hope we can find a good discussion base on this and find a solution for the sprint in the end ... Greetings your Chense