Re: Pavé and hill/mountain balance
Posted: Tue Apr 22, 2014 10:06 pm
For me the balance in short race doesn't looks bad. We can discuss a lot, have differents opinions but we can't have certitude before we test it in a real race.
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sylvainmeteo wrote:EDIT : And PLEASE : can you avoid to put all riders who follow anybody in one line, just put all of them in differents lines, like in real while they look to each other, otherwise the 10th of the line is already out for the win in a big escape for instance...
Main changes are the bugs regarding weak riders (or/and rider with low energy) on hard km. I think this should be your "issue 2". So i think "balance update" how i called this as the wrong explanation. It is mainly a bug fix.Robyklebt wrote:So what's the problem you're trying to fix exactly? How is the new balance supposed to look?
Because unless you tell us, we don't really know what "expected" means..
Buhmann wrote:Main changes are the bugs regarding weak riders (or/and rider with low energy) on hard km. I think this should be your "issue 2". So i think "balance update" how i called this as the wrong explanation. It is mainly a bug fix.Robyklebt wrote:So what's the problem you're trying to fix exactly? How is the new balance supposed to look?
Because unless you tell us, we don't really know what "expected" means..
1. The effect of Riders with low energy is the same like riders with very low pave skillsteam fl wrote:Buhmann wrote:Main changes are the bugs regarding weak riders (or/and rider with low energy) on hard km. I think this should be your "issue 2". So i think "balance update" how i called this as the wrong explanation. It is mainly a bug fix.Robyklebt wrote:So what's the problem you're trying to fix exactly? How is the new balance supposed to look?
Because unless you tell us, we don't really know what "that p posedmeans..
Then what exactly were the shortrace tests for? Because you hardly get a rider under a certain low energy level on 11 km...
On Monday there is a Pavè race. If you have time to put all up this weekend, we can try and test it in a real raceBuhmann wrote:1. The effect of Riders with low energy is the same like riders with very low pave skillsteam fl wrote:Buhmann wrote:Main changes are the bugs regarding weak riders (or/and rider with low energy) on hard km. I think this should be your "issue 2". So i think "balance update" how i called this as the wrong explanation. It is mainly a bug fix.Robyklebt wrote:So what's the problem you're trying to fix exactly? How is the new balance supposed to look?
Because unless you tell us, we don't really know what "that p posedmeans..
Then what exactly were the shortrace tests for? Because you hardly get a rider under a certain low energy level on 11 km...
2. That is the main reason: I want to test if there are some sideeffects because of the improvements. Because i had to touch many things in the code because of refactoring. So i just wanted to be sure that the races woll run without new bugs when I integrate the update for the real races.