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Teamattack fine Rule

Posted: Sat Jan 08, 2011 3:26 pm
by auxilium torino
I have an idea,just for moment, up the teamattack problem resolved is.

If a team geht a team attack, must in the next km. the best rider fall back in group...
I think that with this rule, more team make no more this little "incidental" errors.

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 3:34 pm
by Bear
"the best rider"

the best climber, the best classic rider, the best in GC, the best in points classification???

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 3:35 pm
by auxilium torino
the best rider for the stage win that in the attack invilved is...this decide the other teams ;)

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 4:24 pm
by team fl
I think to let just one of the riders fall behind, whoever, is enough. This, the user may decide on his own. But he should do it in the next 5 km after the attack happend. Otherwise it might become a case for the mob here...

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 4:35 pm
by NoPikouze
Voted by the others ? Hmm why not, could be discussed.

BUT
I don't really like the 20km rule, and the 4% rule, and 10 riders out of 4 teams or whatever rule (8 from one team + 3 others is that ok btw ?).
The whole chained attack rule could be reviewed.

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 4:52 pm
by Robyklebt
I think Buhmann should just change the users.

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 5:28 pm
by Zentaron
@NoPik No, it isn't - less than 4 teams.

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 5:54 pm
by Luna
The team attack must be made undone right after the detection of it. This is only possible when riders get dropped who never participated in the work for the forbidden team attack group. Otherwise the manager would take profit from the forbidden third (fourth, whatever) rider. That's contradicting the idea of reparation. All this is self-evident and doesn't necessarily need to be written down in the rules. Which rider/s have to be dropped... don't know. Why not let the manager decide, as long as it's a rider who just never contributed to the tempo of the group.

@Zentaron: yes, it is. The rule speaks of at least 4 teams. So 4 teams are enough.

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 6:02 pm
by Allagen
team fl wrote:I think to let just one of the riders fall behind, whoever, is enough. This, the user may decide on his own. But he should do it in the next 5 km after the attack happend. Otherwise it might become a case for the mob here...

that is a good idea i think

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 6:07 pm
by auxilium torino
i only think , that without a rule, we still have the same problem, next time, and next time agoo...and later :?
we speak about this problem since several time, but cahnge nothing, and now we have the same problem....

then let give a provisional rule for the moment, to the time that Buhmann lose the problem, or next time we are another time to speak of the same idiot problem

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 6:10 pm
by Zentaron
So he attacks with two fresh riders, and one follows. Then he can do 5 km tempo with one (maybe an 89 flatrider on yes, alone) and fall back exactly at the 5 km mark? Only 5 km, but 5 km advantage. And i know at least one user who will play on this border....

And there ARE situations where these 5 kms may be the deciding ones.

@Luna Ah, i didn't read it exactly. Thought of 8 riders by one team and 3 riders by another. Should read more attentively.^^ And yes, nobody needs this in the rules - EXCEPT Allagen as we can see in the discussion.

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 6:11 pm
by auxilium torino
Zentaron wrote:So he attacks with two fresh riders, and one follows. Then he can do 5 km tempo with one (maybe an 89 flatrider on yes, alone) fall back exactly at the 5 km mark? Only 5 km, but 5 km advantage. And i know at least one user who will play on this border....

And there ARE situations where these 5 kms may be the deciding ones.

I agree 100%

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 9:31 pm
by Radunion
Why was the rule introduced in the first place? Just to prevent unrealistic coordination of teams or are there other reasons?

I think the rule is problematic as you cannot prevent the chained team attack (except ordering nobody to follow other riders). It would be nice to find an other solution than this rule with its many exceptions.

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 9:36 pm
by Luna
Radunion wrote:Why was the rule introduced in the first place? Just to prevent unrealistic coordination of teams or are there other reasons?
It happened in the first half year of RSF, before I joined the game. But as I undertand it there was one team in the first races that regularly attacked with all 9 riders right from the start. Since that was far from a cycling race simulation something had to happen, and the rules had been enforced.

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 9:43 pm
by Radunion
I just thought about the third rule. The reasons for the first 2 rules are clear, and I would not like to race without them.

Re: Teamattack fine Rule

Posted: Sat Jan 08, 2011 10:33 pm
by Elaska
The best solution for me is that 2 attacks possible in 1 km ! than if a player use 2 attacks the system block the "!" for the orthers ones ...
and the following by the others riders at the same team block too !!

?

Re: Teamattack fine Rule

Posted: Sun Jan 09, 2011 11:57 am
by Robyklebt
The best solution is:

Just ride fairly. Not only according to the rules. Fairness isn't defined by the rules. The rules just spell out some situations that occur more often. Not everything that's not mentioned is automatically fair. Allowed? Not even that, many things are though. But the goal should be to ride fairly, not not to get a fine.

Rewriting the fairness rules every time something comes up is stupid and pointless, since it's impossible to cover all possible situations.

Re: Teamattack fine Rule

Posted: Sun Jan 09, 2011 1:54 pm
by Luna