True but you are not considering one thing.Pokemon Club wrote: I think you make 1 mistake in your reflexion (as 99% of the game probably), it is that you want to compare white road with pave while it is 2 differents things who shouldn't be compare. It is true that we have only one variable but both, pave and WR, and both can make difference, but not for the same reasons IMO. For me looks sure that WR can't deserve **** or *****. But some WR sectors are way longer than cobbles sectors, and it probably affects riders for who it becomes more and more difficultt to stay in their peloton/groups. Moreover white roads don't looks really large, it makes the placement more difficult so and you can even imagine to up WR notation because of that too. And if it rains, it surely make this WR really hard too.
Just to say that Strade Bianche can be adapt in a lot of ways, as for flemish races, and else if I have my personal preference, I don't think that X or Y are wrong, it is just really complex to deal with all factors and find a good balance between the game and the reality for this kind of races.
In puttin 12 kms of ** I am already considering that there will be more energy loss then for example a 2kms ***. So it's useless to put more difficulty.
Imo, if you just put the end as a +5 +1 you get a result which will be more accurate to real race without increasing pavè everywhere.
What I don't like of the +5 +1 is that at the end you risk to get a sprint with a good number of riders when instead in general at the end they arrive one after the other.